// liu.c

inherit NPC;

void create()
{
    set_name("刘国轩", ({ "liu guoxuan", "liu"}));
    set("gender", "男性");
    set("age", random(10) + 30);
    set("str", 25);
    set("dex", 16);
    set("long", "他就是延平王府的宿将，台海安危的干城，台湾三虎的刘大将军。\n");
    set("combat_exp", 75000);
    set("shen_type", 1);
    set("attitude", "peaceful");

    set_skill("unarmed", 60);
    set_skill("force", 60);
    set_skill("sword", 60);
    set_skill("dodge", 60);
    set_skill("parry", 60);
    set_temp("apply/attack", 50);
    set_temp("apply/defense", 50);
    set_temp("apply/armor", 50);
    set_temp("apply/damage", 30);

    set("neili", 400);
    set("max_neili", 400);
    set("jiali", 10);

    setup();
    carry_object("/d/city/npc/obj/gangjian")->wield();
    carry_object("/d/city/npc/obj/tiejia")->wear();
}

void init()
{
    object ob;

    ::init();

    if( interactive(ob = this_player()) && !is_fighting() ) {
        remove_call_out("greeting");
        call_out("greeting", 1, ob);
    }
}

void greeting(object ob)
{
    if( environment(ob) != environment() ) return;
    say("刘国轩扬声道：小将守土有责，虽万死以不辞。\n");
}
